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September 28, 2008 11:41PM

Couch Gaming


I've spent two evenings with my two new games, Rock Band 2 and Brothers In Arms: Hell's Highway, and while I feel it's too soon to actually write a "review" or whatever, I think it's safe to give my initial impressions (knowing that they may change as time goes on). I'll start with the easier one...

Rock Band 2 is basically an expansion pack with a few added features that should have been in the original game in the first place. Same look and feel, same characters, new songs. I'm actually a bit disappointed by the lack of a real career mode like the first game had. Instead of having a Career mode, where you pick your instrument and difficulty and make your way through the increasingly difficult tiers of songs, playing each one once, one at a time, in a linear fashion, now you have to create a band that is capable of holding up to four real people, and just play that "Tour" with you as the only member. The thing is, when you switch instruments, you continue your tour from where you left off, so say I started the tour on guitar, played the first four or five songs on Expert Guitar, and then wanted to try drums. When I come on as drums, those songs will already have been completed, and my next songs will be the same as if I was still on guitar. Obviously I can go back and play songs on drums that I already completed on guitar, but it's difficult to keep track of which ones I've completed on both because the main reason for playing the game is to set high scores on each instrument, so I want to make sure I play each song on each instrument at least once. That's my main complaint so far... oh, and playing the Tour mode can get pretty boring since much like the World Tour in the first game, you play the same songs over and over again constantly, it gets really repetitive.

Brothers in Arms: Hell's Highway isn't quite working out to be what I wanted it to be. To really be specific about it I'd need more time and patience, but basically, the game is set up so you can set your fire team to surpress the enemy behind a wall or hedge, so they can't move or they'll get shot, and then you and your assault team sneak around the side, flank them and shoot them from the side where they are open, however in this game, at least so far, they seem to have forgotten to put in any way to flank the enemies, so every encounter is just a draw. They're behind a wall shooting you, and your behind a wall shooting them and it's a long and boring process of poking out and hitting the top of their head and popping back in. The entire satisfaction that the first two games brought to table was that feeling of awesomeness when you successfully flank and slaughter a bunch of nazis. Right now it just feels like Rainbow Six: World War 2, and not in a good way.

Tomorrow is WoW night, and I'm looking forward to that.

I'm going to put on Iron Chef America and lay in bed.

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